Blog Posts
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How to compactly store multi-state cellular automata rules into a texture
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How to invert/reverse/transform a map at compile-time in C++!
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How to use quadtrees for 2D top-down collisions, search, when the elements are constantly in motion
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Simulating Conway's Game of Life and other totalistic cellular automata in a webgl fragment shader, with dynamic rules
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Simulating simple 2D game physics with axis-aligned bounding boxes
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First post to test blog format